Subscribe to It Has Nothing to Do with Age by Email Follow Tusk95664 on Twitter It Has Nothing to Do with Age: Pleasure and Reality Part 3
It Has Nothing To Do With Age provides self-help principles. The inspirational stories give concrete illustrations of overcoming many of life's challenges. Difficulties pertaining to depression, grief, divorce, and death are presented and worked through by the participants. Physical impairments, injuries, overcoming issues with weight, alcohol, and nicotine are also dealt with and resolved by the athletes.

This book provides a model on how to overcome some of the difficulties that confront all of us . Further, this read sheds a beacon of light on preventive measures for good physical and mental health. Research demonstrates that exercise is an important component in treating such ailments and debilitating illness such as depression, stroke, heart disease, brain or cognitive malfunction,and Alzheimer's disease.

I suggest that proper exercise can be used as a preventive measure for psychological, cognitive, and physical health as well. Follow my prescription and lead a better, more fulfilling, and healthier life.

Monday, August 14, 2017

Pleasure and Reality Part 3

If work is not a necessity, it’s no wonder that these young choose not to work. Avoiding, and gaming provides a much more positive alternative for these people. Playing with a handheld device in hand, removes a person from human interaction and places the recipient alone in a state of fun, distraction/ diversion. Furthermore, gaming is drive inducing. The more one plays, the more excitement experienced, and the more the enjoyment increases. Fighting a foe, wiping out the aliens or dealing with a shortage of resources are much more fun and pleasurable than being in a boring, stressful position outside the home and having to interact with the realities in the real world. To illustrate, one research study at Stanford University, looked at 11 male and 11 female students playing a videogame while employing brain scans. The brain scans revealed an activation of visual processing, visuospatial attention, motor function and sensorimotor integration in various parts of the brain. In another study, using positron emission tomography, or PET, it revealed increased dopamine release while playing a videogame. Yes, one of the benefits of playing a videogame, is that it releases dopamine or pleasure. It’s not a mystery, why they’re more women attending college; are positive role models in the work force; and exemplary figures in politics. Many of our young boys/men are lazy, feel a sense of entitlement, are infantilized and exhibit irresponsible behavioral choices. With the electronic revolution, it’s not hard to figure out why many males prefer not to study, complete their homework or regularly attend class. How does a person get a rush while attending class in elementary, secondary, or college? Escaping the reality of the moment, overrides short and long-term planning, studying, pursuing knowledge, and taking responsibility for one’s future. Unfortunately, the consequence of being young and not having employment skills is a curse in our capitalistic economic system. Also, it’s a prediction for future suffering and misery. Socrates and Aristippus are likely rolling over in their graves when thinking about America’s young males. Yes, the future is sad for many.

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